Chapter 14 of Through Dungeons Deep: How to Referee

Through Dungeons Deep: A Fantasy Gamers’ Handbook Part II. Game Mastering Chapter 14. How to Referee Knowing the rules and having a campaign aren’t enough; you need to muster props, master techniques, and put on a memorable show. Setting Up the Game As Game Master, you have the responsibility of coming up with enough chairs, … Read more

Chapters 1-2 of Through Dungeons Deep

Sample Chapters from “Through Dungeons Deep: A Fantasy Gamers’ Handbook” by Robert Plamondon Part I: How to Play Chapter 1: What Are Fantasy Role-Playing Games? Remember this from English Lit? As the men were sleeping, the monster burst into the hall. It seized a man, sank fangs into his throat, and drank blood until there … Read more

Through Dungeons Deep

A Fantasy Gamers’ Handbook

by Robert Plamondon

Reissued by Norton Creek Press. 340 pages. ISBN 9780972177078

  • Learn how to play old-school fantasy role-playing games
  • Learn how to be a Dungeon Master
  • Learn how to design your own fantasy campaigns
  • Tips and tricks for every occasion
  • An old-school renaissance/revival (OSR) guide from back when the old school was brand-new!

As new generations of gamers discover or rediscover the thrill of old-style role-playing games, this guide from D&D’s glory days is more valuable than ever.

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